Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
Bug in get_exp_worth( )
Oct 10, 2017, 1:26 am
By GatewaySysop
Bug in do_drag( )
Oct 8, 2017, 12:40 am
By GatewaySysop
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Beastmaster 6D sound files
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, Bing, Google, Yahoo!

Members: 0
Guests: 11
Stats
Files
Topics
Posts
Members
Newest Member
476
3,704
19,231
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » SmaugFUSS » A few 1.9 issues
Forum Rules | Mark all | Recent Posts

A few 1.9 issues
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Jun 24, 2008, 7:14 pm
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,857
JoinedJul 26, 2005

In mapper.c function map_exits you need to add these to the sectors (up to you on how to show what)
   SECT_UNDERWATER
   SECT_DUNNO
   SECT_OCEANFLOOR
   SECT_UNDERGROUND
   SECT_LAVA
   SECT_SWAMP
   SECT_ICE


In shattered refuge:
room 1585 is linked to 1529 through a hidden and closed trapdoor that goes down
room 1529 is linked to 1585 through a hidden and closed trapdoor that goes down
/* I think 1585 should link up to 1529 */

chess is above cast in commands which makes typing c <spell name> useless
type 'cedit cast raise'
type 'cedit save cmdtable'

spells can be used like skills (heal will work just like cast heal)
       
Post is unread #2 Jun 25, 2008, 12:30 pm
Go to the top of the page
Go to the bottom of the page

Kayle
Off the Edge of the Map
GroupAdministrators
Posts1,195
JoinedMar 21, 2006

I've been meaning to look at the spells working without cast, but I'm still wholly wrapped up in getting this introduction system finished. (On that note, it's almost done, I just have to figure out why they refuse to load properly :P)

I'd not noticed the cast thing though, guess I just don't use spells enough. :P

The mapper should be pretty easy, I'll have a go at it while I'm attempting to fix the issue with spells without cast, however, just because I'm looking at it, don't let that stop you from fiddling with it too Remmy. :P
       
Post is unread #3 Jun 25, 2008, 1:56 pm   Last edited Jun 25, 2008, 1:56 pm by Remcon
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,857
JoinedJul 26, 2005

Once long ago on a long deleted base I had fixed it the way your trying to :) It shouldn't be to bad, make it so that check_skill will sort through skills and abilities (can take a look at how its done in LoP for skills and personals if you want or go another way of doing it) and then toss in a check to make sure that what they are trying to do is a skill/ability.
       
Pages:<< prev 1 next >>