after you log in and web_who runs (it is ran by an event handler) the mud will crash.
web_who probably needs to handle more like afk_who does, since the current setup doesn't handle the data correctly.
if game_loop is restarted events are lost?
(It activated on me when using a breakpoint in gdb, after that I never seen it run web_who again)
Just figured I would see if anyone else had any thoughts on these. Lol bored so figured I would mess around a bit with AFK