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Olc editing
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Post is unread #1 Jun 4, 2002, 10:56 pm
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elbryan

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Posts34
JoinedMay 13, 2002

Samson, Kudos on the best menu driven OLC. Beats the stock olc by far!!!!!

I have just one problem that I keep running into while adding new objects into an already implemented zone.

Whenever I ocreate an item them ooedit all of the stats for it, I 'foldarea filename.are' then when I reboot the mud or just go into the area files and vi the file I added objects too, the wear flags do not stay put. I can't get rid ofthe proto flag either. I've tried vi'ing the areafile manually and deleting out the proto flags and boom when I start the mud back up and load obj vnum...bam theres that darn proto flag again.

I've also had a few bugs with the opedit command. Doesn't happen everytime which is wierd, but every now and again, when I opedit vnum add command arg, it brings up the buffer with the text 'done.' in line 1 and when I try to /c /l or anything it crashes the mud and it reloads or just puts me back to the game prompt. When I opedit vnum list afterwards, it shows the wear_prog 100 bo nothing else.

I haven't changed any code other than what you had me add for the areaconverter and my port numbers.

Any help would be greetly appreciated.

I'm dumbfounded over it.
       
Post is unread #2 Jun 5, 2002, 7:23 am
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kilroy
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Dunnno if this will help you but:
Speaking with Dwip yesterday - I found out that everything has to have a proto flag if you are editing it

So i guess that would mean that the room,mobs, and objs in the room that you are trying to modify would need the proto flag
then i guess quit out and try to foldarea ?
then go in and remove the proto flag using the ooedit ?
then fold area again.

DUnno if that is helpful, but you can try

Kilroy
       
Post is unread #3 Jun 6, 2002, 8:51 pm
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Dwip
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To start with, I personally have no idea how to use opedit, because I write all of my progs by hand. One reason being bugs like that.

As for the other...

I'm not quite sure. What you say you're doing SOUNDS like it should work just fine. The sequence of ocreate , editing it some, then removing the proto flag and saving SHOULD work. Likewise, manually editing out a proto flag should work, unless you aren't saving the file in the text editor or something to that effect (<--- does this. It's annoying.).

Just to be clear here, we're talking about the wear FLAGS of the item, and not the reset on some mob? Because, IIRC, non-proto mobs will NOT use proto eq.

Alternately, 'oedit flags proto' followed by foldarea areaname.are should do in ye olde proto flag fairly permanently.

Beyond that, I dunno.
       
Post is unread #4 Jun 7, 2002, 12:19 am
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elbryan

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I think what caused it too screw up, was that after I created a few objects, oedited them, then added programs . Then after rebooting the mud, I didn't have the object in my inventory when I later edited ou the proto flags or modified the object. Tonight I deleted out all the objects I created and started over. Created 76 objects with no problems off wear flags not saving or anything. I still have to go back and add all my programs nd then get rid of the proto flags, but so far so good.
       
Post is unread #5 Jun 7, 2002, 11:04 am
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Dwip
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*nods*
       
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