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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Disenchant weapon crash...
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[Bug] Disenchant weapon crashes the game when cast
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Post is unread #1 Mar 20, 2008, 1:29 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Disenchant weapon crashes the game when cast
Danger: Critical - Game crash.
Found by: Kayle
Fixed by: Remcon

---

magic.c, spell_disenchant_weapon

Locate:
   for( paf = obj->first_affect; paf; paf = paf->next )
   {
      paf_next = paf->next;
      if( paf->location == APPLY_HITROLL || paf->location == APPLY_DAMROLL )
      {
         UNLINK( paf, obj->first_affect, obj->last_affect, next, prev );
         DISPOSE( paf );
      }
   }


Change to:
   for( paf = obj->first_affect; paf; paf = paf_next )
   {
      paf_next = paf->next;
      if( paf->location == APPLY_HITROLL || paf->location == APPLY_DAMROLL )
      {
         UNLINK( paf, obj->first_affect, obj->last_affect, next, prev );
         DISPOSE( paf );
      }
   }


This is one of those classic "oops" moments where the list is being manipulated incorrectly. The proper fix was even being kept in mind, it's just too bad that the for loop wasn't using it.
       
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