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Additional named exit question
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Post is unread #1 Jan 16, 2008, 3:47 pm
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Greyspirit
Fledgling
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Posts31
JoinedMay 30, 2005

I was wondering, if I wanted a "room of exits" can I do it in fuss? for example.

[Mystery room]
You are in a room full of portals. You see a blue arch, a red arch, a twisted arch, a dark hole, a bridge, a shimmering portal. There is a path going north. A ladder and a staircase are also here.
Also here: YourMother
Obvious exits: None

Then you do something like
> go blue arch
> go red arch
> climb ladder
> go stairs (alternatively climb stairs)
> go bridge

Can this be done without modifications?

I thought about maybe modifying the room file structure but didn't like that for compatibility reasons. Another thought was to make an "exit object" and add those to the room and tie in the actions like go, climb, etc to movement but I figured I'd ask before I reinvented something again.

       
Post is unread #2 Jan 16, 2008, 4:00 pm
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Remcon
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JoinedJul 26, 2005

Yea set the exit keyword how you want it and then set the auto exit flag on it (this allows you to use the name to use that exit) and then to keep it from showing up on exits set it as secret and hidden i think.
Instead of "go blue arch" though it would just be "blue arch". Now if one of the exits is north though and they just use north it will of course send them north it just won't show up on the exit list.
       
Post is unread #3 Jan 16, 2008, 4:39 pm
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Greyspirit
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JoinedMay 30, 2005

Thanks for the quick reply.
hmm...would have liked to have the GO <Exit name> format but this will work for now. Saved me a bunch of trouble. Going to have enough with my work list :)
       
Post is unread #4 Jan 16, 2008, 10:56 pm
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Conner
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Well, there's no reason why you couldn't include the "go" as part of your exit keywords. :wink:
       
Post is unread #5 Jan 19, 2008, 8:50 am
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Greyspirit
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JoinedMay 30, 2005

yeah, I'll have to look into that after I finish the other changes. Probably take a month or two to get working time permitting.
       
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