Alright, in regards to the damage showing in messages, It's really easy. All you have to do is add a variable to each of the strings in new_dam_message() and then add the corresponding value for the variable, and example:
snprintf( buf1, 256, "$n %s $N%c &w[%d]&D", vp, punct, dam );
snprintf( buf2, 256, "You %s $N%c &w[%d]&D", vs, punct, dam );
snprintf( buf3, 256, "$n %s you%c &O[%d]&D", vp, punct, dam );
that's just one way to do it, you could set it up so that it actually says "So-and-so hits you for 100 damage!" But, I figured I'd throw you an example on how to do it. As for the relog, I'll leave that one to Remcon, because I have a feeling I'll just way over complicate it.
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