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» SmaugMuds.org » Codebases » SmaugFUSS » Display issue with room flags
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Display issue with room flags
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Post is unread #1 Nov 11, 2007, 10:00 am
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Kayle
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In build.c there's a little mix up, and there's two ways to fix it. First:

char *const r_flags[] = {
   "dark", "death", "nomob", "indoors", "lawful", "neutral", "chaotic",
   "nomagic", "tunnel", "private", "safe", "solitary", "petshop", "norecall",
   "donation", "nodropall", "silence", "logspeech", "nodrop", "clanstoreroom",
   "nosummon", "noastral", "teleport", "teleshowdesc", "nofloor",
   "nosupplicate", "arena", "nomissile", "r4", "r5", "prototype", "dnd", "bfs_mark"
};


There are no corresponding flags for r4 and r5, so you can either add ROOM_R4 anf ROOM_R5 to the enum in mud.h or you can just remove them from the last line so that it looks like:

char *const r_flags[] = {
   "dark", "death", "nomob", "indoors", "lawful", "neutral", "chaotic",
   "nomagic", "tunnel", "private", "safe", "solitary", "petshop", "norecall",
   "donation", "nodropall", "silence", "logspeech", "nodrop", "clanstoreroom",
   "nosummon", "noastral", "teleport", "teleshowdesc", "nofloor",
   "nosupplicate", "arena", "nomissile", "prototype", "dnd", "bfs_mark"
};
       
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