Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
Bug in get_exp_worth( )
Oct 10, 2017, 1:26 am
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, Google, Sogou, Yandex

Members: 0
Guests: 20
Stats
Files
Topics
Posts
Members
Newest Member
477
3,705
19,232
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Weaponspells and shield...
Forum Rules | Mark all | Recent Posts

[Bug] Weaponspells and shields can misfire when occupants have fled
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Oct 14, 2007, 11:23 am
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Weaponspells and shields can misfire when occupants have fled
Danger: Medium - Weaponspells and defensive shielding spells do not account for the wimply flag.
Found by: Luc
Fixed by: Luc

---

fight.c, damage()

Locate:
   if( ( retcode = damage( ch, victim, dam, dt ) ) != rNONE )
      return retcode;
   if( char_died( ch ) )
      return rCHAR_DIED;
   if( char_died( victim ) )
      return rVICT_DIED;

   retcode = rNONE;
   if( dam == 0 )
      return retcode;


Below that, add:
   /* damage() also handles wimpying out opponents, making them flee.  Let's check
      if they are still in the same room before handling shields and weapon spells. */
   if ( ch->in_room != victim->in_room )
      return retcode;


If an NPC or player with the wimply flag set has fled the room due to the amount of damage they've taken, the weaponspell and defensive shield spell code can still strike at them after they've left the room. This obviously should not happen since the occupant fled.
       
Pages:<< prev 1 next >>