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» SmaugMuds.org » Codebases » AFKMud Support & Development » Who command !
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Who command !
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Post is unread #1 Aug 29, 2003, 1:29 am
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knupadoy

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JoinedAug 4, 2003

Hi,
Why not put the level and race of player in the who command ?
The only way i have found for know level it is with the smaug interface and type who !
       
Post is unread #2 Sep 7, 2003, 6:09 pm
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knupadoy

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Posts4
JoinedAug 4, 2003

Ok ok !
It isn't a good suggestions !
I know now the finger command exist, maybe you want privacy of player for level or something.

If you could answed something, just "no bad idea" or something like this plz
       
Post is unread #3 Sep 8, 2003, 10:30 pm
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Quixadhal
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JoinedMar 8, 2005

While what kind of information each command displays is probably best left to each individual mud administrator as an exercise, this does bring up an interesting point.
If the players are allowed to switch interface styles, some care should be taken to ensure that the same data is presented in each set of interface code. Otherwise, it's a potential open exploit from the game designer's point of view.
A different interface style (IF player selectable) should only change the appearance of the data, or possibly the command parameters of the input.
OTOH, if players don't get to pick their interface (or only get a limited subset of them), then it might be quite appropriate to have commands show different data detail in each one. For example, if do_look() were moved into an interface, all the mortal ones would show the usual set of descriptions, possibly exits, etc.... but an immortal interface could also show extra descriptions, room vnums, door destinations, and other useful things for the builders.... without having to turn do_look into a mess of case statements.
       
Post is unread #4 Sep 15, 2003, 7:48 am
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Why not combine the prompt code with the who code?

Then give players the ability to see the WHO in whatever style they wish.

Example:
whoformat [%l %r %c] %n %c
Would display:
[65 Elf Mage] Xorith the God (Order of Elders)

whodformat -------[%n]------
Would display:
--------[Players]--------

(ect...)
       
Post is unread #5 Sep 16, 2003, 11:27 am
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Quixadhal
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JoinedMar 8, 2005

I'm always a fan of more ways to use printf() style strings wherever possible

In this case though, I'd want to be able (as a coder/admin) to control which expansion symbols are available to which interfaces. I rather like the idea of having a seperate interface for immortals which has more informative versions of commands (and perhaps entirely different ones -- kill/attack/etc might just not work as an imm).

In an Ideal World &#153;, one would have a core _do_look command that would build a data structure containing all the information needed for anyone to perform a look, and then each interface would have an iXXX_do_look() which would pull subsets of that data and present it differently.... likewise for other commands that deal with presentation of data.
       
Post is unread #6 Sep 19, 2003, 5:14 pm
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Well to be honest... I'm not a fan of the interfaces. They can be confusing to newbies starting out and... well? I'm going for a MUD with a very strong emphasis on roleplay. The more 'OOC' features you enable in a game the more 'OOC' you attract. Lets take interfaces, for example. I'd consider it inappropriate for two 'mortals' to discuss which interface they enjoy using the most in says or in shouts. They could do that in an OOC channel, but then again I may not give one of those.

I'm not looking to enforce RP completely. I'd just rather not give players more 'ooc' toys to play with while they're all trying to be 'ic'. ;)

My LOGINS code is close to being an OOC toy, however it's more informational than anything.

But as far as data and all that... I turn you towards the prompt code, which provides additional bits of data for immortals only.

I'm all for letting a user customize his or her output. I'm just not too keen on the interfaces. (I might try to rip them out... but the work involved would prove to be annoying!)

-- X
       
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