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» SmaugMuds.org » Codebases » AFKMud Support & Development » Forum Idea
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Forum Idea
< Newer Topic :: Older Topic > BUGS!

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Post is unread #1 May 12, 2003, 9:00 am
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

I forget exactly what the docs say to do with bug reports, but it might be good to create a forum section for them here. This way people can post what they find, you can see and reply. Is it legit? Is it a PEPKAC? What's the solution either way?

This would then make the SEARCH feature a bit more worthwhile, as you can suggest people to search under the Bugs forum. See if it's reported yet or not.
       
Post is unread #2 May 13, 2003, 9:19 am
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Cam

GroupAFKMud Team
Posts61
JoinedJan 1, 2002

Seems like a valid idea to me. It would be good so that people that paid attention to the forums would know that their bug was already submitted and 50 other people wouldn't send the same thing in ;P I suppose it's up to Samson though. I'm all for it.
       
Post is unread #3 May 16, 2003, 5:10 am
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Amalric

GroupMembers
Posts48
JoinedMay 15, 2003

I think that this is an excellant idea. Software QA is my job in the "real world" (what is 'real' anyway). Having a forum for bugs or alleged bugs would get them into a trackable form which gives the reporters a warm fuzzy that their discovery won't get lost in the woods of forgetfulness somewhere. Sometimes there just isn't anyone else around when you find a potential bug and want to report it before you forget about it and I view the message boards as more of a feature and gameplay list than a bug discussion and resolution repository. I would be glad to start by adding a bug about the level 33 spells that my ranger can't learn even though he is level 35.
       
Post is unread #4 Jun 1, 2003, 12:45 am
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Somnio

GroupMembers
Posts39
JoinedMay 25, 2003

I, too, like the idea. Then I would probably know to NOT use the help system while NPC-switched :P
       
Post is unread #5 Jun 11, 2003, 6:48 am
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Hey Samson?

Hadn't heard anything from you on this... but perhaps you want to make a Bug Report forum as I suggested? Just think it'd be easier when it comes to tracking bugs. May even want to ask for a template for posting... ie:

Subj: Bug: [SNIPPET_NAME/AFKMUD_VER] Short about Bug

-- X
       
Post is unread #6 Jun 13, 2003, 3:30 am   Last edited Nov 25, 2007, 7:22 pm by Samson
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Tarl

GroupAFKMud Team
Posts26
JoinedJan 1, 2002

I believe this to be a good idea, so I stole it, and modified it ;)
We now have a place to report bugs: [or, not]

If you have any problems using this system, please post info about it to the forums.

Thanks,
Tarl.
       
Post is unread #7 Jun 22, 2003, 2:26 am
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Tarl

GroupAFKMud Team
Posts26
JoinedJan 1, 2002

Since no one has reported any actual bugs yet, I'm drawn to two possible conclusions:

1. We write absolutely perfect software, that consequentially has no bugs.

Alternatively,

2. You people either aren't looking hard enough for bugs, or aren't reporting them.

Since I somehow suspect conclusion 1 is false, we are left with conclusion 2.

With that in mind, I'd like to ask that if you do discover a bug, please submit it to bugzilla so we can fix it.

Thanks,

Tarl.
       
Post is unread #8 Jun 22, 2003, 2:36 am
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

3. There aren't enough people signed up with the bugzilla area yet. :P

So far only 3 signups outside of us. While I would love to think the codebase has been utterly debugged, I know this to be untrue. There are still things that could use fixing. So report away!
       
Post is unread #9 Jun 23, 2003, 2:18 pm
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Considering it took me three tries to make an account on the bugzilla area... I dunno guys ;)

The page timed out on me three times. Finally I went to lunch, came back and tried again. After a wait it went through.

I haven't had a chance to really rip AFKMud apart yet either... ;) Unfortunately, I've focused more on my NeoCode additions to AFKMud, and making those stable.

-- X
       
Post is unread #10 Jun 24, 2003, 10:30 am
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Amalric

GroupMembers
Posts48
JoinedMay 15, 2003

Just remember... you asked for it!
Actually, now that I am getting into learning all of the OLC commands, I can do more reporting on the creation side of things instead of just gameplay issues.
The fun is just beginning!!
       
Post is unread #11 Jun 25, 2003, 11:15 am
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Well, like I said... since I've made some modifications to the codebase I need to make sure the bug isn't something I created.

For instance, I've added Keyword Progs. In essence, you trigger a program by what the player could consider a command. You set a program in a room with the trigger of 'climb rope'. The only way to trigger it would be to type: climb rope. The program would be triggered. Thus, I had to modify the interpreter... so any command-based bugs now, I've got to make sure arn't a result of my keyword_trigger checks

I'll keep my eye out there though for you guys at AFK. I also plan on keeping a running copy of stock AFK on my home box so I can compare code.

I've caught a few things so far though, eh? ;)

-- X
       
Post is unread #12 Jul 16, 2003, 6:53 pm
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Cam

GroupAFKMud Team
Posts61
JoinedJan 1, 2002

Xorith scares me. He does way too much. He finds way too much. He reports way too much. Is he planning a sudden hostile takeover? Is he going to get rid of all of us? Did I leave my shoes on? Hmm...
       
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