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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Ships can sometimes bec...
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[Bug] Ships can sometimes become stuck in limbo after copyovers
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Post is unread #1 Sep 30, 2006, 6:55 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Ships can sometimes become stuck in limbo after copyovers
Danger: Low - It's not very convenient to be unable to get to your ship.
Found by: Keberus
Fixed by: Keberus

---

ships.c, make_prototype_ship

Locate:
   if( ch->in_room->area && ch->in_room->area->planet )
      ship->home = STRALLOC( ch->in_room->area->planet->name );
   else
      ship->home = STRALLOC( "" );


Change to:
   /* Added in check to make sure all things cruiser+ get put in 
      the right starsystem by Keberus, thanks Guido */ 
   if( ch->in_room->area && ch->in_room->area->planet )
   {
      if( ship_prototypes[ship_type].class >= SHIP_CRUISER &&  ch->in_room->area->planet->starsystem )
         ship->home = STRALLOC( ch->in_room->area->planet->starsystem->name );
      else
         ship->home = STRALLOC( ch->in_room->area->planet->name );
   }
   else
      ship->home = STRALLOC( "" );


Larger ship classes would end up being assigned back to the wrong locations after copyovers because the home variable for them was being set incorrectly.
       
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