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» SmaugMuds.org » Codebases » SWFOTE FUSS » Force.c lacks in mem cleanup
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Force.c lacks in mem cleanup
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Post is unread #1 Sep 8, 2006, 5:59 am   Last edited Sep 8, 2006, 8:26 am by Keberus
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

Two major things in force.c 'fset remove' and 'fhset remove' are about worthless

First of all before:
int check_force_skill( CHAR_DATA * ch, char *command, char *argument )


add:
void free_forceskill( FORCE_SKILL * fskill );
void free_forcehelp( FORCE_HELP * fhelp );


then in the function do_fset find:
      else if( !strcmp( arg2, "remove" ) )
      {
         UNLINK( fskill, first_force_skill, last_force_skill, next, prev );
         write_all_forceskills(  );
         send_to_char( "Done.\r\n", ch );
         return;
      }


and change it to:
      else if( !strcmp( arg2, "remove" ) )
      {
         UNLINK( fskill, first_force_skill, last_force_skill, next, prev );
         free_forceskill( fskill );
         write_all_forceskills(  );
         send_to_char( "Done.\r\n", ch );
         return;
      }


then in do_fhset find:
      else if( !strcmp( arg3, "remove" ) )
      {
         UNLINK( fhelp, first_force_help, last_force_help, next, prev );
         write_all_forcehelps(  );
         send_to_char( "Done.\r\n", ch );
         return;
      }


and change to:
      else if( !strcmp( arg3, "remove" ) )
      {
         UNLINK( fhelp, first_force_help, last_force_help, next, prev );
         free_forcehelp( fhelp );
         write_all_forcehelps(  );
         send_to_char( "Done.\r\n", ch );
         return;
      }


then at the bottom of the file add these 2 functions:

void free_forceskill( FORCE_SKILL * fskill )
{
   short x;

   if( !fskill )
   {
      bug( "free_forceskill: null forceskill pointer!", 0 );
      return;
   }
     
  STRFREE( fskill->name );
  STRFREE( fskill->code );

   for( x = 0; x < 5; x++ )
   {
        STRFREE( fskill->room_effect[x] );
        STRFREE( fskill->victim_effect[x] );
        STRFREE( fskill->ch_effect[x] );
   }

   DISPOSE( fskill );
   return;
}


void free_forcehelp( FORCE_HELP * fhelp )
{
   if( !fhelp )
   {
      bug( "free_forcehelp: null forcehelp pointer!", 0 );
      return;
   }

    STRFREE( fhelp->desc );
    STRFREE( fhelp->name );

   DISPOSE( fhelp );
   return;
}


Basically that should cleanup all of the memory thats allocated by the online editable force skills and helpfiles.


Later,
KeB
       
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