Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, Yandex

Members: 0
Guests: 15
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » SmaugFUSS » 1.7 Reset Problem
Forum Rules | Mark all | Recent Posts

1.7 Reset Problem
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Aug 8, 2006, 11:13 pm   Last edited Aug 8, 2006, 11:17 pm by apriebe
Go to the top of the page
Go to the bottom of the page

apriebe

GroupMembers
Posts2
JoinedAug 8, 2006

I have recently compiled SmaugFUSS 1.7 and everything seemed to be working fine. I assigned myself some vnums and started building, but when i purged a mob and typed 'reset area' nothing reset. Checking 'reset list' it shows that everything is set to reset in the right place but nothing is. I used instaroom to do the reset. Is this a known issue or am I missing out on something here? Thanks.

Build: Skorne: reset list
Room:[299]
 1) Sabyr Blacksmith Smithy (200) -> Floating in a void Room: 299 [2]
 2) last mob (299) -> Floating in a void Room: 299 [1]
 3) (object) long sword Ixar (200) -> Floating in a void Room: 299 [1]
 4) (object) last obj (299) -> Floating in a void Room: 299 [1]
Room:[201]
 1) Sabyr Blacksmith Smithy (200) -> Sabyr's Forge Room: 201 [1]
 2) (carry) dagger Ixar (201) -> Sabyr Blacksmith Smithy [1]
 3) (carry) long sword Ixar (200) -> Sabyr Blacksmith Smithy [1]
 4) (carry) staff Ixar (202) -> Sabyr Blacksmith Smithy [1]
 5) (carry) Ixar breastplate (203) -> Sabyr Blacksmith Smithy [1]
 6) (carry) Ixar robe (204) -> Sabyr Blacksmith Smithy [1]
 7) (equip) key blacksmith (205) -> Sabyr Blacksmith Smithy (hold) [1]
 8) Open [0] the southeast [8] door Sabyr's Forge (201)

       
Post is unread #2 Aug 8, 2006, 11:19 pm
Go to the top of the page
Go to the bottom of the page

apriebe

GroupMembers
Posts2
JoinedAug 8, 2006

Alright, figured it out. I guess I am still used to the old 1.4a reset system, although the reset room delete is kind of nice, keeps things organized.
       
Post is unread #3 Aug 13, 2006, 7:57 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

For the benefit of others, what was your problem and how did you fix it? ( and my own curiosity too )
       
Pages:<< prev 1 next >>