Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
 parse description bug
Yesterday, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, Yahoo!, Yandex, DotBot, Bing, Google

Members: 0
Guests: 7
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Explosion message spams...
Forum Rules | Mark all | Recent Posts

[Bug] Explosion message spams one person over and over
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Jul 3, 2006, 8:48 am
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Explosion message spams one person over and over
Danger: Trivial - Mostly irritating if you're in a room full of people.
Found by: Halcyon
Fixed by: Halcyon

---

handler.c, room_explode_1

Locate:
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", room->first_person, obj, NULL,
           TO_CHAR );


Change to:
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", rch, obj, NULL, TO_CHAR );


The explosion message is sent to the first person in the room over and over again depending on how many people are there at the time. Has to have been mildly irritating for some people.
       
Pages:<< prev 1 next >>