Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
 parse description bug
Yesterday, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, Bing

Members: 0
Guests: 7
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » SmaugFUSS » Bug in do_score's affect disp...
Forum Rules | Mark all | Recent Posts

Bug in do_score's affect display
< Newer Topic :: Older Topic > just a trivial fix...

Pages:<< prev 1 next >>
Post is unread #1 May 19, 2006, 1:04 am
Go to the top of the page
Go to the bottom of the page

Conner
Sorcerer
GroupMembers
Posts870
JoinedMay 8, 2005

Remcon pointed out to me that there's a stock bug in the affect display of do_score that can cause it to try to display three affects per line instead of the two it was intended to. To fix this, in player.c, do_score, find:
		if (i == 0)
		   i = 2;
		if ((++i % 3) == 0)
		   send_to_pager("\r\n", ch);
and change it to:
		if (i == 0)
		    i = 1;
		if ((++i % 2) == 0)
		    send_to_pager("\r\n", ch);
       
Pages:<< prev 1 next >>