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» SmaugMuds.org » Bugfix Lists » SWR FUSS Bugfix List » [Bug] Scan allows blinded pla...
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[Bug] Scan allows blinded players to "see" with it
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Post is unread #1 Mar 13, 2006, 3:48 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Scan allows blinded players to "see" with it
Danger: Low - Unintended command result
Found by: Halcyon
Fixed by: Halcyon

---

skills.c, do_scan

Locate:
   ROOM_INDEX_DATA *was_in_room;
   ROOM_INDEX_DATA *to_room;
   EXIT_DATA *pexit;
   short dir = -1;
   short dist;
   short max_dist = 5;


Below that, add:
   if( IS_AFFECTED( ch, AFF_BLIND ) && ( !IS_AFFECTED( ch, AFF_TRUESIGHT ) ||
    ( !IS_NPC( ch ) && !IS_SET( ch->act, PLR_HOLYLIGHT ) ) ) )
   {
      send_to_char( "Everything looks the same when you're blind...\r\n", ch );
      return;
   }


Blind players able to scan their surroundings? Visually? Not hardly since this is what scan was intended for. So the new ifcheck is needed to correct it.
       
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