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» SmaugMuds.org » Bugfix Lists » SWR FUSS Bugfix List » [Bug] Grenade explosion messa...
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[Bug] Grenade explosion messages are improperly repeating
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Post is unread #1 Jan 14, 2006, 8:04 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Grenade explosion messages are improperly repeating
Danger: Low - Minor annoyance in rooms with several people
Found by: Halcyon
Fixed by: Halcyon

---

handler.c, room_explode_1

Locate:
   for( rch = room->first_person; rch; rch = rnext )
   {
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", room->first_person, obj, NULL,
           TO_ROOM );
      dam = number_range( obj->value[0], obj->value[1] );
      damage( rch, rch, dam, TYPE_UNDEFINED );


Change to:
   for( rch = room->first_person; rch; rch = rnext )
   {
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", room->first_person, obj, NULL,
           TO_CHAR );
      dam = number_range( obj->value[0], obj->value[1] );
      damage( rch, rch, dam, TYPE_UNDEFINED );


When a grenade explodes, it's supposed to send a shockwave message to all players in the room, something like, "The shockwave from a massive explosion rips through your body!" Anyway, when a grenade explodes in a room with more than one person, each person in the room sees the messages times how many players there are in the room, because the act() string in the function that handles explosions is sending "TO_ROOM" instead of "TO_CHAR."
       
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