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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] mpsleep code is not wor...
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[Bug] mpsleep code is not working properly in some cases
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Post is unread #1 Nov 6, 2005, 2:10 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: mpsleep code is not working properly in some cases
Danger: Low - Lack of delay in some progs
Found by: Odis
Fixed by: Greven

This bugfix has been adapted from the SWFOTE 2.0 recode project.

---

mud_prog.c, mprog_driver

Locate:
      for( count = 0; count < MAX_IFS; count++ )
      {
         for( count2 = 0; count2 < DO_ELSE; count2++ )
            ifstate[count][count2] = current_mpsleep->ifstate[count][count2];
      }


Change to:
      for( count = 0; count < MAX_IFS; count++ )
      {
         for( count2 = 0; count2 <= DO_ELSE; count2++ )
            ifstate[count][count2] = current_mpsleep->ifstate[count][count2];
      }


Locate:
         for( count = 0; count < MAX_IFS; count++ )
         {
            for( count2 = 0; count2 < DO_ELSE; count2++ )
            {
               mpsleep->ifstate[count][count2] = ifstate[count][count2];
            }
         }


Change to:
         for( count = 0; count < MAX_IFS; count++ )
         {
            for( count2 = 0; count2 <= DO_ELSE; count2++ )
            {
               mpsleep->ifstate[count][count2] = ifstate[count][count2];
            }
         }


No explanation of how this fixes the problem is provided, or what the exact symptoms are.
       
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