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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] The mudprogs directory ...
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[Bug] The mudprogs directory is missing
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Post is unread #1 Mar 14, 2005, 12:51 pm   Last edited May 6, 2005, 12:17 am by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: The mudprogs directory is missing.
Bug: The definition for PROG_DIR is incorrect.
Danger: None if you don't use file-based mudprogs, Critical if you do - will likely crash at bootup.
Found by: Samson
Fixed by: Samson

---

In your swfotefuss directory, type:

mkdir mudprogs

You should have a result similar to this:

area    Bugfixes.txt  clans    councils  first.README  fote.README  i3   mudprogs  ships         src
backup  building      color    deleted   force         gods         imc  planets   space         system
boards  CHANGELOG     corpses  doc       force.README  html         log  player    space.README


mud.h

Locate:

#define PROG_DIR	"mudprogs/" /* MUDProg files     */


Change to:

#define PROG_DIR	"../mudprogs/" /* MUDProg files     */


Smaug has the ability to run file-based programs for mobs, objects, and rooms. These are supposed to be stored in the mudprogs directory so they can be loaded by something using the in_file_prog program type. This directory is missing in every known derivative of Smaug and so these programs will likely cause the game to crash during bootup if one of them is used. The fact that this hasn't been caught before now is a strong indication that the feature is not used by anyone
       
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