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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Memory leak in create_n...
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[Bug] Memory leak in create_new_class
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Post is unread #1 Sep 12, 2005, 5:34 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Memory leak in create_new_class
Danger: Low - Only occurs during bootup once
Found by: Remcon
Fixed by: Remcon

---

act_wiz.c, create_new_class

Locate:
   for( i = 0; i < MAX_LEVEL; i++ )
   {
      title_table[rcindex][i][0] = str_dup( "Not set." );
      title_table[rcindex][i][1] = str_dup( "Not set." );
   }


Change to:
   for( i = 0; i < MAX_LEVEL; i++ )
   {
      if( title_table[rcindex][i][0] )
         DISPOSE( title_table[rcindex][i][0] );
      title_table[rcindex][i][0] = str_dup( "Not set." );
      if( title_table[rcindex][i][1] )
         DISPOSE( title_table[rcindex][i][1] );
      title_table[rcindex][i][1] = str_dup( "Not set." );
   }


When the mud boots, it performs a check on all of the available classes in the game, up to MAX_PC_CLASS. If there are missing entries, the code will call create_new_class to fill them in, but then later when you might use the setclass command to create a new class the title tables are simply allocated without freeing the data first.
       
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