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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Objects in shop invento...
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[Bug] Objects in shop inventory displays are grouped when they shouldn't be
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Post is unread #1 Mar 5, 2005, 3:59 pm   Last edited May 11, 2005, 6:41 pm by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Objects in shop inventory displays are being grouped when they shouldn't be.
Danger: low
Found by: Samson
Fixed by: Samson
---
[handler.c]

In the obj_to_char function find:

   if ( loading_char == ch )
   {
      int x,y;
      for ( x = 0; x < MAX_WEAR; x++ )
         for ( y = 0; y < MAX_LAYERS; y++ )
      if ( save_equipment[x][y] == obj )
      {
         skipgroup = TRUE;
         break;
      }
   }


Below that add:

   if( IS_NPC(ch) && ch->pIndexData->pShop )
      skipgroup = TRUE;
       
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