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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Destroy command can be ...
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[Bug] Destroy command can be used to delete system files
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Post is unread #1 Mar 5, 2005, 3:53 pm   Last edited May 11, 2005, 6:30 pm by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Destroy can be used to delete system files.
Danger: MAXIMUM
Found by: Orion Elder, Remcon
Fixed by: DreamWryter, Druid, Orion Elder, Remcon
Updated: 12-21-2002
-----
(act_wiz.c)
In do_destroy find:

    char *name;


Below it add:

    struct stat fst;


Then find:

    if ( arg[0] == '\0' )
    {
        send_to_char( "Destroy what player file?\n\r", ch );
        return;
    }


Below it add:

    /*
     * Set the file points.
     */
    name = capitalize( arg );
    sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower( arg[0] ), name );
    sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower( arg[0] ), name );

    /*
     * This check makes sure the name is valid and that the file is there, else there
     * is no need to go on. -Orion
     */
    if ( !check_parse_name( name, TRUE ) || lstat( buf, &fst ) == -1 )
    {
        ch_printf( ch, "No player exists by the name %s.\n\r", name );
        return;
    }


Then farther down find and remove:

  name = capitalize( arg );
  sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), name );
  sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower(arg[0]), name );


Then farther down (this doesn't have to do with the above problem, but it is a bug none the less... so while in the function, might as well take care of it) find:

        if ( IS_SET( pArea->status, AREA_LOADED ) )
          fold_area( pArea, buf, FALSE );
        close_area( pArea );


Change it to:

    if ( IS_SET( pArea->status, AREA_LOADED ) )
    {
        fold_area( pArea, buf, FALSE );
        close_area( pArea );
    }
       
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