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» SmaugMuds.org » Codebases » SmaugFUSS » "Smaug is broken"
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"Smaug is broken"
< Newer Topic :: Older Topic > Discussion on MudMagic

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Post is unread #1 Sep 19, 2005, 3:09 pm   Last edited Sep 19, 2005, 3:10 pm by Zeno
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Zeno
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The MudMagic java client displays dark grey (&z) as pure black on the client, so I asked about it. The 2nd reply was this:
Smaug sends (ANSI SGR BOLD BLACK DISPLAY) for "DarkGrey". The combination of BOLD and BLACK DISPLAY attributes is an option long known to be interpreted quite legitimately in different ways by many ANSI capable client programs and terminals.

There is no know way of detecting this, therefore SMAUG is broken if it relies on it being visible when BLACK BACKGROUND is in effect and if Smaug has no way for the hapless user to reconfigure the particular combination.


I'm not really familar with how colors work nor clients. But saying "Smaug is broken" seems a little odd. I suppose I'm asking is Smaug's &z really "correct"? This is the topic:
http://www.mudmagic.com/boards/misc/10/850/850
       
Post is unread #2 Sep 19, 2005, 4:22 pm
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Samson
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Tyche may well be right about the stock 1.4a code. It's color parser was abysmally bad at doing it's job, which is why it was burned to ashes and replaced with what's in FUSS now.

FUSS sends the following standards-compliant ANSI sequence for "Dark Grey" which has worked just fine on any number of equally compliant clients:

#define ANSI_DGREY "\033[1;30m"

\033 is the escape sequence btw
       
Post is unread #3 Sep 19, 2005, 4:48 pm
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Zeno
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That's what I'm confused about. I'm using FUSS yet the MudMagic client still doesn't display dark grey...
       
Post is unread #4 Sep 19, 2005, 4:53 pm
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Samson
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When you say "mudmagic client" are you talking about the java client or his other client he's developing?
       
Post is unread #5 Sep 19, 2005, 5:00 pm
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Zeno
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The java client.
       
Post is unread #6 Sep 19, 2005, 5:07 pm   Last edited Sep 19, 2005, 5:08 pm by Samson
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Samson
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The java client is broken. I just checked against my own mud which I know sends out proper dark grey color ANSI tags and they are not visible either. It is not the ANSI implementation in SmaugFUSS which is too blame for this problem - though Smaug 1.4a is probably still highly suspect.

Dark grey does not work, no blinking tags work, and no background color tags work. So he's got more than just a problem with dark grey.
       
Post is unread #7 Sep 19, 2005, 5:09 pm
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Zeno
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Tch. That's what I thought. But Kyndig said...
I do not forsee the java client being updated anytime ..ever =)


I'm a tad annoyed, I have the java client on my webpage, but players who use it complain the room is blank. (Which is actually the message "It's pitch black";) I'm not about to change my code because of an error in the client and I'd rather not just remove the java client from my webpage.
       
Post is unread #8 Sep 19, 2005, 5:36 pm
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Samson
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His perrogative if he wishes to ignore the existing standards. There are any number of searchable references on Google which confirm the color code in SmaugFUSS is doing things right.
       
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