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» SmaugMuds.org » Codebases » SWR FUSS » SWREALITY helpfile
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SWREALITY helpfile
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Post is unread #1 Sep 5, 2005, 3:04 pm
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Gatz
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Help credits points to a helpfile named SWREALITY but I noticed my copy of SWR 1.0 doesn't have it and niether does SWR 1.1 FUSS and niether does SWFOTE FUSS. Does anyone have a copy of this helpfile or does one need to be created?
       
Post is unread #2 Sep 6, 2005, 8:09 am   Last edited Sep 6, 2005, 8:13 am by Greven
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Greven
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I have the help file, but it is empty. I may have put it in place before at some point. However, since there was no information in it, I don't think that much can be done unless someone has that file.

However, if you check the license you can add, but not modify the info in help credits. This means that you cannot take out the reference to this dead help file, but you could add something below saying:

Please note: the swreality help file does not exist.

This would not be breaking the license as it does not say that help swreality must be available. If Sean were to ever read this, the information that he wants in that file would be most welcome.

No idea if the email adress in the license still works, but I have emailed Sean for this infomation. If I get a response, I will post it here.
       
Post is unread #3 Sep 6, 2005, 5:05 pm
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Greven
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The email adress in the license bounced. I will try to get updated contact info from the mailing list and see if he is still around.
       
Post is unread #4 Sep 8, 2005, 9:06 pm
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Greven
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A transcript of the SWR mailing list:
The entry exists but it's blank. One of the many
things I never got around to. Feel free to remove it
(or add something to it if you want...)

Just out of curiosity. I was just browsing the SMAUG
FUSS website and noticed that it lists SWR 2.0 as not
complying with the license. Do you know what was wrong
with it? I'm sure whatever the problem was can be
fixed. (Not that it's worth using anyways due to the
massive amount of bugs but...)

Regards,
Sean

--- darkwars mud <darkwarsmud@hotmail.com> wrote:

> Basically, the license stats that "help credits"
> cannot be changed, but can
> be added to. This is fine, except that it refers to
> "help swreality", which
> does not seem to be in any variant of the codebase.
> I was wondering if there
> is a copy of that helpfile anywhere so we can add
> it, as it may have just
> been stripped accidentally from one of the distros.
> We just want to give
> credit where credit is due, and since Fuss is being
> actively maintained, it
> would be a good place to add it in.
>
> Thanks
>
> >From: "malaspex23" <scoope1636@rogers.com>
> >Reply-To: swrMuds@yahoogroups.com
> >To: swrMuds@yahoogroups.com
> >Subject: [swrMuds] Re: Sean Cooper
> >Date: Fri, 09 Sep 2005 01:52:02 -0000
> >
> >I have nothing to with FUSS but ask away...
> >
> >--- In swrMuds@yahoogroups.com, "darkwars mud"
> <darkwarsmud@h...> wrote:
> > > If anyone has contact info for Sean, please let
> me know, i have to
> >ask him a
> > > license question that has arisen for FUSS.
> > >
> > > Thanks


So, I propse that instead of just getting rid of it, we use this helpfile:

                    Star Wars Reality- SWR 1.0

    SWReality 1.0 copyright (c) 1997, 1998 was created by
    Sean Cooper (specs@golden.net) and was based on a concept
    and ideas from the original SWReality immortals:

    Sean Cooper                   Durga
    Mark Matt                     Merth
    Jp Coldarone                  Exar
    Greg Baily                    Thrawn

    Ackbar, Satin, Streen and Bib as well.

    SWReality 1.0 has been updated, fixed, and bug list 
    applied by Samson and applied as SWR:Fuss 1.1



Sean was also wondering what was wrong with SWR2.0, why it didn't comply with the license?
       
Post is unread #5 Sep 12, 2005, 7:52 pm   Last edited Sep 12, 2005, 7:54 pm by Samson
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Samson
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Added the suggested help entry for the FUSS code.

As far as the 2.0 licensing, it is in violation of:

-- Copyrights must remain in original source. ( Term included with Smaug license )

Everything else is ok.

I think at some point I tried to contact him but all I got were bounces and so I just moved on.
       
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