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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » [Bug] Command watch system ca...
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[Bug] Command watch system causes infinite loops
< Newer Topic :: Older Topic > AFKMud 2.0

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Post is unread #1 Jan 20, 2007, 10:59 am   Last edited Jan 20, 2007, 11:00 am by Samson
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Samson
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GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Command watch system causes infinite loops
Danger: High - If it causes one, it may or may not be caught. This can drive up insane CPU and Memory usage.
Discovered in: AFKMud 2.0
Found by: A few people, plus the loop detection code
Fixed by: Samson

---

The watch system was one of those things the Smaugdevs created but apparently never used or didn't care was broken. It's been broken for some time, and these bugs have carried forward into every version of AFKMud that's existed. Until now though, it's just been mostly a large chunk of junk code. But with 2.0 it's become a nagging source of unexplained infinite loops and the code in general is a hopeless mess. So the decision was made to scrap it entirely and let someone who has time on their hands come up with something new and better. Or people can just let the logs do their job. Either way.

Apply the following patch to you code, or wait for the next release.
Attached file:

Filename: remove_watch.patch
Size: 27 KB
Downloads: 2
       
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