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» SmaugMuds.org » Codebases » AFKMud Support & Development » Removing Overland
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Removing Overland
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Post is unread #1 Dec 8, 2006, 1:21 pm
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pstone

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JoinedNov 26, 2006

Sorry if this has been covered, I just could not find if there was any clear answer.

1. Can overland be removed
2. Can it be turned off? I saw a link from Remcon.
3. Anyone done it and feel like sharing how?

Thanks in advance and sorry if repeating old issues.

       
Post is unread #2 Dec 8, 2006, 10:17 pm
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Conner
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It can be removed or turned off, though turning it off is much easier than removing it.
I haven't done it, but it has been done by others here.
       
Post is unread #3 Dec 9, 2006, 8:59 am
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Samson
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Nothing really *NEEDS* to be done to "turn it off". It isn't required to be used for anything. But if you're looking for a quick hack to "disable" it because of some kind of memory restriction, open overland.h and look for:
#define MAX_X 1000
#define MAX_Y 1000


Change both of those to 1 and the map grid will be reduced to 1x1x3 which will take up all of .... 3 bytes. Or it will once you've recompiled :)

This would be how I recommend it be done just in case one day you decide to implement it. Far easier than wasting your time ripping code out left and right just "because it's there" as some people seem bent on doing.
       
Post is unread #4 Dec 9, 2006, 7:14 pm
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pstone

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Good point, thanks.
       
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