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» SmaugMuds.org » Codebases » AFKMud Support & Development » Few possible bugs...
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Few possible bugs...
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Post is unread #1 Nov 3, 2006, 1:09 pm   Last edited Nov 4, 2006, 3:44 am by KazRo
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KazRo

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Posts41
JoinedSep 29, 2005

1) When you switch into a mob, you get a "[Type HELP START]" rather then the mobs prompt. (Help start while switched dosent do anything)
2) Wearing a item with a "HOLD" flag on it crashes the mud
       
Post is unread #2 Nov 4, 2006, 6:07 am
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ToadVile

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JoinedApr 1, 2006

For the helpstart part, you could have it..

if( !IS_NPC( ch ) && !IS_PCFLAG( ch, PCFLAG_HELPSTART ) )


instead of

if( !IS_PCFLAG( ch, PCFLAG_HELPSTART ) )


As for the items with hed flags, it works fine for me..
       
Post is unread #3 Nov 4, 2006, 9:54 am   Last edited Nov 4, 2006, 10:01 am by KazRo
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KazRo

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I tried it on a stock AFK, this is what i got
#0  0x08091720 in wear_obj (ch=0x8809298, obj=0x8809c90, fReplace=true,
    wear_bit=-1) at act_obj.c:1661
1661             if( IS_OBJ_FLAG( tmpobj, ITEM_TWOHAND ) )
(gdb) bt
#0  0x08091720 in wear_obj (ch=0x8809298, obj=0x8809c90, fReplace=true,
    wear_bit=-1) at act_obj.c:1661
#1  0x08091907 in do_wear (ch=0x8809298, argument=Variable "argument" is not available.
) at act_obj.c:2181
#2  0x08117e68 in interpret (ch=0x8809298, argument=0xbff88e75 "camp";)
    at interp.c:967
#3  0x080e0c81 in game_loop () at comm.c:4251
#4  0x080e0fbc in main (argc=2, argv=0xbff89734) at comm.c:4758
Current language:  auto; currently c++
       
Post is unread #4 Nov 5, 2006, 11:43 am
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Samson
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Crasher and switch problem have both been fixed.
       
Post is unread #5 Nov 5, 2006, 2:45 pm
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KazRo

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Thank You
       
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