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» SmaugMuds.org » Codebases » AFKMud Support & Development » Account System
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Account System
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Post is unread #1 Oct 25, 2006, 8:19 pm
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KazRo

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I had a idea for the AFKmud codebase. It would be nice to see a account system rather than the normal character login. I’ve always thought that a account system provided more security to people given they don’t use their character’s name for the account. You would manage all of your characters under your one account as well as being able to log into your character and modifying your actual account settings. If accounts supported classing (like Admin, Immortal, Player) this would give the administrators more protection if coupled with adding IPs/domains that are allowed to log into that account. Also email registration, allowed number of character slots and other features could be added at a later data for more control and support.
       
Post is unread #2 Oct 26, 2006, 12:35 pm
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Conner
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It's been brought up numerous times in the past, Samson usually responds that it's a possibility but that there hasn't been enough demand for it to take place before.
       
Post is unread #3 Oct 28, 2006, 3:45 am
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KazRo

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If it’s been brought up numerous times then it can’t be to unpopular. :P I've always just seen it as a much improved way to administer pfiles, it helps with cheating as well as a immortal and his mortal couldn't be on at the same time.
       
Post is unread #4 Oct 28, 2006, 9:01 am
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Samson
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It's also something I don't have the time for, but would accept patches for *AFTER* the 2.0 release. Major features are not being added to the existing 1.x line anymore.
       
Post is unread #5 Oct 28, 2006, 11:36 am
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KazRo

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is there a plan released time for 2.0?
       
Post is unread #6 Oct 28, 2006, 11:50 am
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Samson
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Planned? No.

Release data is in the wind. At the very least I want the KEY'd area file format done. Any other unforeseen things that come up after that will get fixed and then I need time to branch off Alsherok's code so I can then comb through it and remove anything specific to us we don't want generally released. Which AFAIK isn't a great deal of stuff. Then I'm going to setup a public SVN repository for the release code and once that's done and the release is packaged up, I'm going to upgrade this forum to QSF Portal. Once QSF Portal goes live here, then you'll know when the release is ready :)
       
Post is unread #7 Oct 28, 2006, 4:36 pm
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Conner
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KazRo said:

If it’s been brought up numerous times then it can’t be to unpopular. :P I've always just seen it as a much improved way to administer pfiles, it helps with cheating as well as a immortal and his mortal couldn't be on at the same time.


Of course, that only applies if you set up your account system that way, on a mud that allows multiplay, even limited, that wouldn't be true.
       
Post is unread #8 Nov 2, 2006, 6:49 am
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Omega

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I'd like an account system, too, so that some races and classes can be approved for a certain account. Also so certain accounts can be set as newbie helpers, so even if that account-holder made a new character, that character would automatically be a newbie-helper, with all of the additional commands and channels that entailed.
       
Post is unread #9 Nov 2, 2006, 7:34 am
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KazRo

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Of course, all mud’s have their own rules and you could add in a multiplayer plug-in if it was needed. But the aside from the details of what each mud’s rules are (as it would be impossible to please all on almost anything) They would ideally provide a possible solid security for players and immortals. Plus people could write plug-ins that would allow for new features to be added.
       
Post is unread #10 Nov 2, 2006, 6:21 pm
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Conner
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Actually, I think Omega's suggestion sounds like a great idea too, if someone was a member of a newbie council so they got certain "bonus" commands with the character that's a member, why not let them also automatically have those powers and that authority and those responsibilities with any of their characters?

And I agree, Kazro, that you're not going to be able to please everyone with one setup, I'm not sure what you mean by plug ins.. but if the account structure were in place such that it could automatically limit/track things between the characters of a given player, I don't see any reason why the account system couldn't be admin configurable for stuff like that.

For example, on our mud we don't limit multiplay except that you can not multiplay at all if a PK character is involved. So for us we'd have to modify the restriction to only apply if one of the characters in use was PK.

Otherwise, I can really only see positive benefits to an account system. Even the ability to verify the account's initial creation via email so that lost passwords could be sent via email to a known account via automated process or rule updates could be sent to all players already existing and initial email verification could include our rules and so forth. I could even see establishing a subscribable mailing list for news broadcasts via the account system and linking forum membership to the accounts too.

I suppose I'm also envisioning that this account system would have to be mysql based.. I'm not sure if it could be handled through the standard pfiles that are currently used, though I imagine that there'd be a way to do that too, but that it'd make the idea of linking accounts to the forums not so feasible. *shrug*
       
Post is unread #11 Nov 2, 2006, 7:09 pm
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KazRo

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Sorry for my misuse of plug-in, what I meant was snippets. Once a account system is setup, snippets for add-ons/functionality would be a nice attribute. Even if this cannot be done presently, at some point it would be a extremely pleasant add-on at some point.
       
Post is unread #12 Nov 2, 2006, 7:44 pm
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Conner
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KazRo said:

Sorry for my misuse of plug-in, what I meant was snippets. Once a account system is setup, snippets for add-ons/functionality would be a nice attribute. Even if this cannot be done presently, at some point it would be a extremely pleasant add-on at some point.


Not a problem, just threw me a bit, I figured that was probably what you'd meant but wasn't certain because I'm really not as hip as I'd like to be with all the jargon sometimes... that aside, I agree fully, having an account system in place (even just at the SmaugFUSS level - hint, hint. :wink:) would be really sweet, we can always go nuts creating snippets to alter the system in specific ways as needed once we have the basics. :grinning:
       
Post is unread #13 Nov 3, 2006, 12:56 pm
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KazRo

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Well, its some things to think about, maybe a project for 2.0
       
Post is unread #14 Nov 4, 2006, 8:20 am
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Samson
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Yes, it's definitely going to be a 2.0 project because 1.x is feature frozen at this stage. Barring someone writing a snippet for it and uploading it to Mudbytes or something. Although it will probably still remain the realm of a snippet because I don't have any plans to include an account system in the base code. That doesn't mean I don't ever want to see it happen, just that it's not going to be something everyone wants, and I think we've learned the lesson the hard way about that with the overland code :)
       
Post is unread #15 Nov 4, 2006, 9:08 am
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KazRo

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True, have you ever thought about maybe doing polls on things your not sure about, to get a general idea of how something your unsure of would do?
       
Post is unread #16 Nov 4, 2006, 3:55 pm
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Conner
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I seem to recall that Samson did in fact do a poll on here regarding a feature or two in the past and even on whether we use AFK mud or not, and if not why. The problem with those polls is that not enough of the members here tend to participate in them for them to be an accurate sampling, assuming that all those who've even got an interest staked in this are also members here, which I'm sure they are not. :sad:
       
Post is unread #17 Nov 4, 2006, 4:08 pm
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Samson
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As Conner mentioned we have done polls from time to time, but the participation level is often too low to be of value.

We also did not do a "formal" poll for the overland. When it was decided that this feature would remain for the public codebase, I drew largely on the scattered cries for easy to use overland systems and the high popularity of the overland code as a snippet. Obviously including it in the codebase was met with a completely different reaction than all of the data suggested it would.

Naturally this makes me skeptical of any cries for useful features such as an account system. I'm even still quite leery of how accepted the SQL support will go over, and will not be opposed to removing it if it turns out my fears are justified and nobody actually wants it.
       
Post is unread #18 Nov 4, 2006, 5:10 pm
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Conner
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Personally, since I use smaugfuss rather than afk mud anyway, I prefer to see these things in snipet form myself, but incorporated into a codebase with permission to use works too. :wink:

Frankly, I'm rather eager to see how the SQL integration works out, along with the account system because I think I would likely then add them both to my own code, but the overland stuff I have always been leery of because I don't think I can be even close to good enough of an artist to create the image files and even if I could get someone to create them for me, I know nothing about using coordinates with images to tell each area where it belongs on that image. :sad:
       
Post is unread #19 Nov 4, 2006, 9:18 pm   Last edited Nov 4, 2006, 9:19 pm by KazRo
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KazRo

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Ah, I didnt know of the polls. As far as the SQL stuff, I also am eager to see how it works out. I'm also shocked that there is no way to poll or otherwise to get a decent idea of how changes will be accepted.
       
Post is unread #20 Nov 4, 2006, 9:49 pm
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Conner
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It's not that there's no way to poll, just that the results of any given poll are specious at best since not all those affected by these decisions are members of the forum and of those who are, not that large a percentage will participate in a poll. *shrug*
       
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