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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Mobs will ignore nomob ...
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[Bug] Mobs will ignore nomob flag in rooms when moving
< Newer Topic :: Older Topic > AFKMud 1.77

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Post is unread #1 Aug 18, 2006, 9:21 am
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Mobs will ignore nomob flag in rooms when moving
Danger: Low - Annoyance factor. Can be worked around with EX_NOMOB flag.
Discovered in: AFKMud 1.77
Found by: Dragona
Fixed by: Remcon

---

act_move.c, move_char

Locate:
   if( IS_EXIT_FLAG( pexit, EX_NOMOB ) && IS_NPC( ch ) )
   {
      act( AT_PLAIN, "Mobs can't enter there.", ch, NULL, NULL, TO_CHAR );
      check_sneaks( ch );
      return rSTOP;
   }


Below it, add:
   if( IS_ROOM_FLAG( to_room, ROOM_NO_MOB ) && IS_NPC( ch ) )
   {
      act( AT_PLAIN, "Mobs can't enter there.", ch, NULL, NULL, TO_CHAR );
      check_sneaks( ch );
      return rSTOP;
   }


This situation will only affect a mob which has been forced by an immortal, or ordered by its master to use a directional command, such as north or east, etc. May also be possible for a prog to direct a mob to violate the flag. Mobs will not wander on their own into rooms with a ROOM_NO_MOB flag.
       
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