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» SmaugMuds.org » Codebases » AFKMud Support & Development » Areaconvert
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Areaconvert
< Newer Topic :: Older Topic > Possible fatal Error

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Post is unread #1 Jul 5, 2006, 2:32 am
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ToadVile

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Posts47
JoinedApr 1, 2006

Alright, You can convert a area, if it has the same vnums as one that already exists.. It'll give you this..

Log: This is a fatal error. Conversion terminated.
Area conversion failed! See your logs for why.


and then when you type Zones, you'll see this:

Filename Area Name Vnums

Areas listed: 0
Maximum allowed vnum is currently 60000.


I don't think thats supposed to happen like that..
       
Post is unread #2 Jul 8, 2006, 8:42 am
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Samson
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In a word: Ouch. Gave this a shot only to witness it not only do what you show, but partially trash an existing area in the same vnum range before something triggered the conflict detection. The C++ code is immune to corrupting an existing zone so I'm in the process of backporting the entire areaconvert.c file to the 1.77 base. Shouldn't be too much longer before a bugfix post is made for this.
       
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