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» SmaugMuds.org » Codebases » AFKMud Support & Development » Using AFKMud?
Forum Rules | Mark all | Recent Posts

Using AFKMud?
< Newer Topic :: Older Topic > Or not using it?

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Post is unread #21 Oct 10, 2006, 1:19 pm
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Omega

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Remcon, what actually changed in dependencies.d?
       
Post is unread #22 Oct 10, 2006, 7:27 pm
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Samson
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dependencies.d should be automatically regenerated by the mud on each compile, so if it showed up in the diff it can be ignored.
       
Post is unread #23 Oct 11, 2006, 9:29 am
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Omega

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Ah, duh. No wonder it was all new.

Thank you.
       
Post is unread #24 Jan 12, 2007, 10:13 am
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tphegley
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Hey Samson,

I downloaded AFKmud a couple times a year or two ago after having messed with smaug1.4 up to smaugfuss 1.6 and some Envy2.0. Although I do believe it to be a great code system and a great starting point for a mud, I just felt it was too advanced for me and was so unique from Smaug. I just felt like I didn't know what to do when I first started it and got it running. I would just kind of sit there in a no named room and just mess aorund with it. I just never had a good feeling with it and went back to smaugfuss 1.6 and eventually smaugfuss 1.7. I'm used to that codebase and I'm comfortable with it. I know where a lot of the things are and I just never felt like trying to figure out a different style that afk mud had even though it is a descendant of smaug.

Someday I'll download the C++ version once most of the bugs and kinks are worked out and I'll take a look at it again. I'm just more comfortable with smaug right now. As I'm getting much better with coding(I know I'm a newbie still and only have basic code knowledge for a mud and not really much else) I'm able to twist smaug to my own tastes and designs. I feel that smaug is a lot more customizable because it is a basic startup for a new user. AFKmud is more for advanced I believe. Which that may not be the case as I just "thought" it would be too hard to try something new. I'll stick with what I know, but I do appreciate all the work that you and your team put into this system and smaugfuss.
       
Post is unread #25 Jan 27, 2007, 1:41 pm
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jbysmith

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People are probably just "set in their ways", they already have something running, made a lot of changes and so on, and don't want to start over/convert.

Me on the other hand, I've been toying with various codebases for a long time, but have never really put something serious together yet. Fooled with Smaug, Merc, FUSS, CoffeeMUD and a few others. Even wrote a somewhat kinda-sorta working one in Delphi for laughs, just to see if I could do it.

Think I'm ready to take the plunge though, I'm done toying with the guts, I want to start building a game, and from what I've seen so far in the few hours that I've been toying with it, AFKMUD is great. Downloaded it, applied the changes from the bugs forum, and it ran beautifully on both a real Linux system and Cygwin.

Thanks for your hard work.

Jen
       
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