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» SmaugMuds.org » Codebases » AFKMud Support & Development » Afkmud and cygwin
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Afkmud and cygwin
< Newer Topic :: Older Topic > Is there a possibility?

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Post is unread #1 May 19, 2002, 4:14 am
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Zhamel

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Is there a version of AFKMud ported to window to compile with Cygwin? If so, where is it located at? If not, are there plans to make one?

The reason I'm asking is that I would like to get a copy up and running to see what it's like in the game and don't have a linux box to run it on.
       
Post is unread #2 May 19, 2002, 9:34 pm
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Samson
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It's highly unlikely that AKFMud will work under Cygwin. Reason being, the BFD code isn't supported. So until the people who produce Cygwin do something about that, it's just not going to happen. The BFD code is necessary for the command system.
       
Post is unread #3 May 20, 2002, 7:29 am
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Zhamel

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Down with Cygwin!

Burn them at the stake!

It's all their fault....
       
Post is unread #4 May 21, 2002, 8:59 am
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kilroy
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so how about dual booting your machine now
stick Redhat on there and play

Kilroy
       
Post is unread #5 May 23, 2002, 11:59 pm
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Samson
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so how about dual booting your machine now
stick Redhat on there and play

Kilroy

This isn't something I'd recommend for just anyone to try. You should be very familiar with Windows *AND* Linux before considering this as an option. Primarily because doing so can often lead to serious problems that can result in the system failing to boot from either operating system. Not a situation you want to find yourself in if you don't have a good working knowledge of both operating systems.
       
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