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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Class based bonuses are...
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[Bug] Class based bonuses are not held when removing/equipping items
< Newer Topic :: Older Topic > AFKMud 1.77

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Post is unread #1 Feb 19, 2006, 10:39 am
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Class based bonuses are not held when removing/equipping items
Danger: Medium - Players will lose expectied RISA flags and proabbly won't notice it
Discovered in: AFKMud 1.77
Found by: Dwip
Fixed by: Samson

---

handler.c, update_aris

Locate:
   if( ch->Class <= CLASS_BARD )
   {
      xSET_BITS( ch->affected_by, class_table[ch->Class]->affected );
      xSET_BITS( ch->resistant, class_table[ch->Class]->resist );
      xSET_BITS( ch->susceptible, class_table[ch->Class]->suscept );
   }


Below that, add:
   ClassSpecificStuff( ch );   /* Brought over from DOTD code - Samson 4-6-99 */


The update_aris function maintains all of the naturally acquired RISA flags on a player after they've removed equipment, had spells cast on them, etc. This is to make sure none of what they should have ever disappears. The problem here is that with monks, necromancers, and druids, there are extra bonuses which are applied to these classes at certain levels which were not being returned whenever update_aris was called, resulting in those bonuses being lost.
       
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