When one looks at the Smaug code, it is hard to NOT notice how many half-assed projects were never completed. Polymorphs, planes, classes, plus probably alot more that I havn't noticed yet. Anyways;
What are planes, for first, and second, how can you remove it entirely? I know its in planes.c and planes.h, but I don't know how many refrences there are to those two files (I'm going to look into removing that, unless there is a real purpose for them)
Polymorphs I would almost like to keep, but again, I don't think it was fully finished (not that I have played with it. I havn't needed to), and if it isn't, is there something out there that can tell a fella how to complete it?
Also, before I go code-diving to see what else may not be completed, anyone know of something else that remains unfinished that ranks up in size of those two? Right now I'm all for reducing file size, since I'd like to remove alot from the codebase (I plan on stripping out most of the spell_* and using smaugspells with them, and use an slookup->* to replace them in the code so that there isn't a need to recompile the entire MUD and hotboot every time someone wants to change a spell effect...