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» SmaugMuds.org » Codebases » AFKMud Release Announcements » AFKMud 1.55 Released
Forum Rules | Mark all | Recent Posts

AFKMud 1.55 Released
< Newer Topic :: Older Topic > Those nagging bugs!

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Post is unread #1 Aug 19, 2003, 11:18 am
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Version 1.55 of AFKMud has been released.

This is a bugfix/maintenance release.

Standard disclaimer type stuff: Changes in this version may or may not remain compatible with your
older support files, such as areas, commands, skills, socials, etc. If things break, you were warned.

Bugfixes this release:

Fixed new shadowing warnings caused by updating to GCC 3.3.1 compiler. [Samson]
Fixed some memory leaks in I3. [Samson]
Security hole plugged in i3permset command. [Samson]
Applied Remcon's recastable spell bugfix as posted on MUD Planet. [Samson]

Non-Bugfix alterations:

Changed the I3 permission flag names to avoid conflict with IMC2 3.20 flags. [Samson]
Changed the I3 permission macro name to avoid conflict with IMC2 3.20 macro. [Samson]
I3 color flag can now be toggled on/off by players. [Samson]
which_keyword function removed, no longer needed. [Samson]

The main thrust behind this was for the GCC 3.3.1 problems. Other codebases will potentially be affected by this as well, and I figured I may as well squash this now and get the distribution going before the mass upgrade begins. Before long many hosts will be running it and several people may well be wondering WTF happened.

Generally the problems will only become apparent when using the -Wshadow compiler flag, which AFKMud enables. This picks up on the math functions which it appears GCC has decided to make visible globally. Such things as "log" or "exp" will now trigger these shadow warnings if the flag is enabled. It's usually a bad idea to subvert a function's name as a pointer, or even to subvert it's name for something completely different, so this is actually a GOOD thing they've done.

As a result, all users are strongly advised to make the necessary changes NOW rather than wait. This way you won't be caught off guard.
       
Post is unread #2 Aug 21, 2003, 12:20 pm
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kilroy
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JoinedMay 1, 2002

Thank you very much for the update Samson, applying the patch in a few minutes

Kilroy
       
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