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» SmaugMuds.org » Codebases » AFKMud Support & Development » Small bugs with AFKMud and Ov...
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Small bugs with AFKMud and Overland :)
< Newer Topic :: Older Topic > heh, may already be known ;)

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Post is unread #1 May 25, 2003, 9:39 pm
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Alright!

It seems to me that certain things arn't checking the overland properly. I noticed this in two cases - The track skill and object update messages. With track, it tells you the target is in the same room when you try to use it from the overland... which is correct as far as code goes, but not as far as functionality goes.

With object update messages, I've been seeing stuff like 'Something decays into dust and blows away...' - When I looked I found that because of the way the code works, the object name is just being changed because I 'can't see it', but I'm 'in the same room' as it.

I didn't see any 'quick fixes' for either yet, and I'm currently occupied with a project involving Mud Progs... I'm going to be adding some new fangled support for a few things if I ever get the string manipulation down right *g*

I'm just posting it here so people know... because knowing is half the battle! The other half is winning! ... err.. Forget it. ;)

-- X
       
Post is unread #2 May 26, 2003, 12:18 am
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Both of those are fairly well known, and as you indicated there are no quick fixes to the problems. Not even sure a fix is practical in the case of tracking. Not without a huge routine specially written for that purpose.
       
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