- Building 1 4 pentair
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It triggers when a player dies in the room if it's used on a room. If it's used on an item it triggers when the person holding it dies. If it's used on a mob it triggers when the mob dies. At least, that's what the help file entries indicate.
Posted Aug 15, 2010, 10:49 am
Posted Aug 15, 2010, 10:49 am
- SWR FUSS 6 27 Banner
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Sounds good. 
Posted Aug 4, 2010, 9:39 pm
Posted Aug 4, 2010, 9:39 pm
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So, does that mean we're adopting one of these proposed fixes as official then?
Posted Aug 3, 2010, 10:37 am
Posted Aug 3, 2010, 10:37 am
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Aint hindsight wonderous?
So, does this address things like being pulled through an exit by room settings (See also help PULLTYPES) as well as flee, being dragged, etc now?
Posted Aug 2, 2010, 6:01 pm
So, does this address things like being pulled through an exit by room settings (See also help PULLTYPES) as well as flee, being dragged, etc now?
Posted Aug 2, 2010, 6:01 pm
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Sorry, Kayle, I'm pretty much in the same boat over here. If I put it in, I've still got to try to test it somehow by my lonesome too. My mud's not exactly been crowded to capacity since my move to the country that mandated switching to this damn laggy satellite feed. 
Posted Aug 1, 2010, 4:34 pm
Posted Aug 1, 2010, 4:34 pm
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I suppose there is that aspect to consider too. I think this was a case of my believing "better coders than I have already approved it so who am I to question it". 
Posted Jul 13, 2010, 6:50 pm
Posted Jul 13, 2010, 6:50 pm
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Banner said:
EDIT: This would affect fleeing
EDIT: This would affect fleeing
You know, that was my first thought when I saw this thread initially too, but I didn't say anything because Samson had essentially endorsed the proposed fix so I thought I must've been mistaken. Guess it just goes to show that you really shouldn't go second guessing yourself.
Posted Jul 12, 2010, 6:53 pm



