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mud_prog.c
Jun 1, 2016, 7:25 pm
By Remcon
SMAUGFUSS1.9.2 Vaults and Houses Not Saving Objects Correctly?
Apr 23, 2016, 9:13 am
By Sadiq
Cygwin x64 issue
Feb 6, 2016, 6:27 pm
By Remcon
mpedit crash
Feb 6, 2016, 4:39 pm
By Remcon
Updated SoundPack 40+ new sounds!
Nov 17, 2015, 7:37 am
By Vladaar
6D Automated Lair Assignments
Author: Vladaar
Submitted by: Vladaar
tintin++ Sound Installation for
Author: Jeremy Lincicome and R. Smith
Submitted by: Vladaar
6D 3.0 bug fixes
Author: Vladaar
Submitted by: Vladaar
6D Tradeskills sounds
Author: Vladaar
Submitted by: Vladaar
6D Communication sounds
Author: Vladaar
Submitted by: Vladaar
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AFKMud License

****************************************************************************
* ^ +----- | / ^ ^ | | +-\ *
* / \ | | / |\ /| | | | \ *
* / \ +--- |< | \ / | | | | | *
* /-----\ | | \ | v | | | | / *
* / \ | | \ | | +-----+ +-/ *
****************************************************************************
* AFKMud Copyright 1997-2008 by Roger Libiez (Samson), *
* Levi Beckerson (Whir), Michael Ward (Tarl), Erik Wolfe (Dwip), *
* Cameron Carroll (Cam), Cyberfox, Karangi, Rathian, Raine, *
* Xorith, and Adjani. *
* All Rights Reserved. *
* Registered with the United States Copyright Office: TX 5-877-286 *
* *
* External contributions from Remcon, Quixadhal, Zarius, and many others. *
* *
* Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, *
* Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, *
* Grishnakh, Fireblade, and Nivek. *
* *
* Original MERC 2.1 code by Hatchet, Furey, and Kahn. *
* *
* Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, *
* Michael Seifert, and Sebastian Hammer. *
****************************************************************************
* Usage License *
****************************************************************************



1. You are bound by the Diku, Merc, and Smaug licenses. Read, digest, understand, obey.
Copies of them are in the same directory you found this file.




2. Credits on the opening screen must remain intact, though you are free to *ADD* your own information to it.
The credits must remain visible on a standard 24 line 80 column telnet display.
Copyright credits in the source files must remain. You may alter the formatting to suit, but the information
must be left intact.




3. This code may not be used for any commercial purposes. Collection of revenue in any way is prohibited.
This means no cash donations, no charging players for access, no making them pay you for special perks.
If you want to collect revenue, go find a different codebase.




4. Aside from the above requirements, do whatever the hell you want with it.