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mud_prog.c
Jun 1, 2016, 7:25 pm
By Remcon
SMAUGFUSS1.9.2 Vaults and Houses Not Saving Objects Correctly?
Apr 23, 2016, 9:13 am
By Sadiq
Cygwin x64 issue
Feb 6, 2016, 6:27 pm
By Remcon
mpedit crash
Feb 6, 2016, 4:39 pm
By Remcon
Updated SoundPack 40+ new sounds!
Nov 17, 2015, 7:37 am
By Vladaar
6D Automated Lair Assignments
Author: Vladaar
Submitted by: Vladaar
tintin++ Sound Installation for
Author: Jeremy Lincicome and R. Smith
Submitted by: Vladaar
6D 3.0 bug fixes
Author: Vladaar
Submitted by: Vladaar
6D Tradeskills sounds
Author: Vladaar
Submitted by: Vladaar
6D Communication sounds
Author: Vladaar
Submitted by: Vladaar
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SmaugFUSS
Smaug is the base code that runs the popular Relams of Despair MUD. Through the years it has been tweaked, modified, and enhanced to become one of the most feature packed branches of the MERC family of codebases.

The ongoing goal of The SmaugFUSS Project is to find and eliminate as many of the bugs in the stock Smaug source code as possible so as to provide for a clean, stable base for new admins to run a Smaug mud from.

SmaugFUSS has evolved to become a very solid, stable, and feature packed member of the MERC family. Through continued efforts to modernize and enhance the code, we hope to carry Smaug into the future as THE choice for a MUD codebase.

Our official code repository is hosted on GitHub. Please use the issue tracker there to report any bugs.

Keep an eye on this space in the future for links to more information about SmaugFUSS.