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Getting back into muds.
Jun 18, 2013, 9:04 pm
By Quixadhal
Looking for Overland Documentation
Jun 18, 2013, 3:52 pm
By Gage
Banned from youtube and vimeo
Jun 14, 2013, 1:53 pm
By Patriot
time/date Command
Jun 13, 2013, 3:25 pm
By Quixadhal
Startup file questions.
Jun 9, 2013, 10:03 am
By Remcon
QSF Portal
Author: QSF Portal Team
Submitted by: Samson
Raspberry Pi Diff File
Author: Dretzile
Submitted by: Dretzile
Replacement mp_*_passage funcs
Author: Andril
Submitted by: Andril
g++ 4.6 unused variables patch
Author: diff
Submitted by: Andril
LOP 1.43
Author: Remcon
Submitted by: Remcon
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Help Entry: GTELL REPLY SAY TELL
Syntax: gtell <message>
Syntax: say <message>
Syntax: tell <character> <message>
Syntax: reply <message>

All of these commands send messages to other players.

GTELL sends a message to all of the characters in your group, wherever they
are, even if they are sleeping or stunned or dying. The semicolon ; is a
synonym for GTELL.

SAY sends a message to all awake players in your room. The single quote '
is a synonym for SAY. Typing the command without an argument shows you
the last 15 things you heard said.

TELL sends a message to one awake player anywhere in the world.

REPLY sends a message to the last player who sent you a TELL. REPLY will work
even if you can't see the player, and without revealing their identity. This
is handy for talking to invisible or switched immortal players.
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