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levels of skill/spell mastery
Oct 19, 2014, 8:52 am
By Remcon
Leak - do_skin
Oct 19, 2014, 8:50 am
By Remcon
key'd area format
Sep 7, 2014, 8:55 pm
By Remcon
Another problem with Merc 2.2
Aug 30, 2014, 7:42 am
By Vladaar
Problem with Merc 2.2... segmentation fault!
Aug 25, 2014, 3:12 pm
By Vladaar
6D update
Author: Vladaar
Submitted by: Vladaar
Area_Version
Author: Rafermand
Submitted by: Vladaar
4 Liberty
Author: Vladaar
Submitted by: Vladaar
SWR 1.2 FUSS with Account System
Author: Amras
Submitted by: Amras
G/S/C Bank (FUSS 1.9)
Author: Leia
Submitted by: Leia
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Happy Thanksgiving!

Hope everyone is having a great thanksgiving :)

4 comment(s)
Posted by: Remcon Nov 28, 2013, 3:58 pm

Welcome to the newest leader of the Project!

I'd like everyone to welcome Remcon as the newest day to day operational member of the FUSS Project. He'll be taking over day to day stuff for me from here on while I maintain things on the back end. It's been a pleasure working with all of you and I hope Remcon has as much fun with the project as I did.

8 comment(s)
Posted by: Kayle Jul 26, 2013, 5:30 pm

Stepping back

Today is a sad day... I've come to the realization that I lack the time anymore to properly give this project the attention it deserves. And when I do find the time, I find I'm more inclined to spend it rotting my brain staring at the pretty pictures in games like Witcher 2, Skyrim, and FFXIV:ARR.

So I'm going to be stepping back, but I'm looking for at least one able-bodied individual willing to take up the mantle of FUSS Project Team Member. If interested, drop me a PM expressing your interest, and a little bit of your coding history and I'll make a decision about who gets the job in a week or so. Let's get to the meat of the deal then.

As a Team Member, you'll need to keep up with bugfixes, add them to the codebase, package it up, push it into the github (optional), and put the package up on the site for download. You'll also need to monitor the forums answer questions, and deal with any rules violations. You'll effectively be running the site's day to day operation while I'll still handle the background stuff and the server side of things.

4 comment(s)
Posted by: Kayle Jul 19, 2013, 7:44 am

Happy Holidays and a Happy New Year!

Well, we made it, the Mayans didn't predict the end of the world, and it's that time of year again, and given that I'm going to be extremely busy the next week and a half with holiday stuff, and other projects, I'd like to take the time out now to wish you all a happy holiday season, and a happy new year from all of us here at SmaugMuds.org.

2 comment(s)
Posted by: Kayle Dec 23, 2012, 7:24 am

Announcing GitHub Access

So for those that pay attention, I've been referencing a possible new distribution method for a while, well, I finally bent it to my will, and I almost have all the kinks worked out.

I'm still in the testing phase to make sure the various things don't choke on .gitignore files, but for those that would like to grab a copy and help me test it, you can get SmaugFUSS from https://github.com/InfiniteAxis/SmaugFUSS.

Thanks to Quixadhal, we have a complete background fromSmaug 1.4a to the current version of 1.9 that I've gotten all the GCC 4.6 changes update in, as well as the bugs off the forums. Soon as I'm sure that there are no hidden traps from the update, I'll start pushing tarballs from github into the repository here for quick and easy access for everyone.

2 comment(s)
Posted by: Kayle Nov 24, 2012, 12:45 pm

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Aurin, Caius, Matteo2303, mystickdreamer, Remcon, Vladaar,
 
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